A new mobile games studio building creative play experiences in Unreal Engine
Our focus is Creative Play
And our first project is a 3D digital dolls house. No rules, no goals, no anxiety inducing social features. Play with rewarding tools that allow you to express yourself.
We’re a small, agile team with a clear vision…
The Team Today
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Daniel Wustenhoff
SENIOR GAMEPLAY PROGRAMMER
Previously Gameplay Programmer at Ubisoft and Mojang -
Kristoffer Jelbring
TECH DIRECTOR
Previously Tech Director at Mojang and Avalanche -
Sandra Schnell
3D ARTIST
Formerly 3D artist at Point Blank Studios, Sandra joins us from Berlin as we embrace the fully remote working world.
LinkedIn -
William Sampson
CO-FOUNDER & CEO
Previously General Manager at Toca Boca and Creative Director at Stardoll
LinkedIn -
Robin Flodin
CO-FOUNDER & CHAIRMAN
Entrepreneur and founder of Toadman, EG7 and Simple Magic -