A new mobile games studio building creative play experiences in Unreal Engine

Our focus is Creative Play

And our first project is a 3D digital dolls house. No rules, no goals, no anxiety inducing social features. Play with rewarding tools that allow you to express yourself.

We’re a small, agile team with a clear vision…

The Team Today

  • Daniel Wustenhoff

    SENIOR GAMEPLAY PROGRAMMER
    Previously Gameplay Programmer at Ubisoft and Mojang

    LinkedIn

  • Kristoffer Jelbring

    TECH DIRECTOR
    Previously Tech Director at Mojang and Avalanche

    LinkedIn

  • Sandra Schnell

    3D ARTIST
    Formerly 3D artist at Point Blank Studios, Sandra joins us from Berlin as we embrace the fully remote working world.

    LinkedIn

  • William Sampson

    CO-FOUNDER & CEO
    Previously General Manager at Toca Boca and Creative Director at Stardoll

    LinkedIn

  • Robin Flodin

    CO-FOUNDER & CHAIRMAN
    Entrepreneur and founder of Toadman, EG7 and Simple Magic

    LinkedIn

  • Martin Kings

    PROGRAMMER
    Joining us from Dashy as a consultant, Martin is our newest member of the team.

    LinkedIn